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This two-hour interactive program provides key information about bullying and cyber bullying, and it explains how schools, community organizations, and parents can create safe, healthy environments where bullying is less likely to happen.Authored by leading experts in the field of bullying prevention, this course includes interactive exercises, video clips, case studies, and online references -- making this program enjoyable and informative.After his daughter, Jennifer Ann, was murdered by an ex-boyfriend in 2006, Drew Crecente wondered what he could do to raise awareness about teen dating violence.He set up the Jennifer Ann Crecente Memorial Group, with a web site, and started distributing literature, bookmarks, and other material. Apart from anything else, all the packing material started to dominate his living-room.
At the end, they get a sense of how bad the boyfriend is, rated as “zombie,” “werewolf,” or “vampire.”Previous winners have included games like “Grace’s Diary,” where players go through an interactive story, trying to work out what happened to Grace, and “Finding Jane” where players go to Jane’s room and follow cues for actions they might take if they’re worried about a friend.
But Crecente says they’re more immersive than the average page of text, and they make a point with younger viewers who are wary, or bored, with top-down messages.“It’s something they can explore on their own.
If they are sitting in a class in high school, they might feel uncomfortable raising their hand, and asking about the specific effect of an abusive relationship.
“I figured I better start something a little less tangible,” he says.
So, eventually, he started a video game contest: the Life. Game Design Challenge, which is now in its sixth year, and just announced its 2013 winners.
Crecente, who lives in Atlanta, says teen dating violence is an under-acknowledged problem (compared to, say, full-on domestic violence).